At level 1 you get dancing lights cantrip.You have advantage on saving throws against being charmed.Your Charisma score increases by 2, and 2 other Ability Scores increase by 1.Half-Elf which gives you the following bonuses: 2, 3, and 5 are optimal if you want short rest spell slots to fuel your sorcery points, so 1 and 4 are the least interesting numbers of Warlock levels to take here. Generally speaking, you shouldn't go past Warlock 5. Level 3 short rest slots, a third invocation, and two of your three invocations can have level 5 as a prereq.Both of your invocations can have a Pact prereq. Finally, one of your invocations can have a Pact prereq.
Also gets you a Pact Boon, which may be clutch - if you're still interested in weapon murder, Pact of the Blade is now available, so you can bond with any magic weapon you find. Doubles your slots again, this time to level 2.Doubles your short rest spell slots, and unlocks invocations - probably Devil's Sight and Agonizing Blast, with Eldritch Mind and Repelling Blast as strong contenders.If you're going to murder people with a weapon, this is enough Hexblade for both a charisma weapon and medium armor. This immediately gets you a subclass, so its value depends on which Warlock subclass you take.The most obvious reason to combine these is that they both share Charisma as their primary spellcasting ability. Generally, the level division is Sorcerer-17 and Warlock-3, or what we'll be using in this build which is Sorcerer-18 and Warlock-2. The Sorlock is an extremely powerful build, that involves spamming Eldritch Blast until you've defeated all the monsters.Ī Sorlock is a combination of the SORcerer and the War LOCK class. In addition to the standard Player's Handbook this build uses content from Xanathar's Guide to Everything(XGE) and Sword Coast Adventure's Guide(SCAG).